Penthouse Interior For Game

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I have worked on an exact similar project. this is interesting. I gave up client was very cheap. it was a third hand job. :(
Thanks for the pointers! Yes, it does take a lot of time to get all the little details but it's almost when you have no details the eye can pick it out immediately, but when you do a great deal of detail people don't often notice it (aside from critiques) which I find is the way to go =) We do use a few things from "evermotion" for say the plants and the chairs, though we pretty much always redo the textures. Besides those few things, I model, unwrap, texture, light, render and process everything you see. Thanks so much for your time, really appropriate it! Margaret Brown
Those are really intense! so much detail in the modeling. It must have taken a while. Do you have a library of objects in your office that you use? The renderings are pretty good, it looks like you could do a bit more in photoshop for your post production depending on the amount of realism you are trying to achieve. I suggest looking up a few basic tutorials to help your images 'pop'.