Public Open Space and 'Soundform' Stage conceptual image

You must be logged in to post a comment. Login here.
I like the view high up like it is. If you lowered the cam, you would lose your macro perspective and then your render would just be of foreground elements... with a little stage in the back.
thanks for the useful comments so far. I see what you mean Nic, I think I may be trying to show too much in one view and ended up with too wide a lens. I was hoping to draw the eye through from the foreground to the centre of image. There's very little post work, so I may recompose to landscape and take in a lower view across the planters much closer to the soundform - a good opportunity to use some better people models too!
^ not really there is no depth due to the camera being so high. it creates it a single vanishing point centered not quiet in the middle of the image - making it feel kind of 'graphic' rather than deep and layered
Love it. Great depth and gradients going on in this image.
clay people look good, though their back sides, where the soundform isn't shinning light directly on them, seems too dark. you could probably try a translucent shader that would allow light to pass softly through the crowd. might draw the attention of the image a little better to the subject in the process. like nicnic said, the foreground commands this image.
i find the camera angle uneasy its disconnected from everything, too wide and looking at the ground. other than that could be pretty good! however i would go for heavier post work on this or a more restrained dual colour pallete / less brown in teh image.
yes, maybe a few walking would help. I had considered a couple placed walking nearer the camera, but I cant find any good posed walking models where they don't look like a dandy highwayman or a hooker! Anyway - clay rendered [people] version attached [ATTACH=CONFIG]43197[/ATTACH]
The people are looking pretty stiff/lifeless, but I wouldn't say higher poly counts would help, only hurt your render times. You are at such a far distance that the details wouldn't be seen... Can we see a version with the clay rendered people?