top view

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looks great to be honest. Can I ask your process? what progs did you use? Im trying to do this in sketchup but I would have to remove the top floor and then it causes the sun to come directly through the top.... not to sure how to attack this.
glad you liked it some process mentioned below hope will help you :))
hi guys, i used 3ds max vray and photoshop for this view. i just have basic idea about sketch up so i can not comment on how we can manage it in sketch up but in 3ds max as Ricardo Perez mentioned i set up all the furniture and for top ceiling i said it not to render in camera i used vray sky for environment lighting and max standard direct light to show sunlight .you can also control light exposure by vray physical camera .
Thanks so much Jonathan, thats a lot of help. Jack
Hey jack, in VSU the best way to do this view is to create a new material in the vray material editor and make it 2 sided (one of the options. Leave one side as solid and the other as fully transparent. Then render. if you see a solid then just reverse the face in SU. It took me a few tries but it works eventually. The issue then is the lighting as V4SU tends to crash with a lot of light sources and omni seemed to wash out the view, I ended up using exponential curve and alot of curve editing in PS instead of linear to fake the interior lighting evenly over the building. Id be curious how Muneer managed the even lighting as my solution was quite tedious.
This is with vray ? I use vray SU
you can add a ceiling and tell it not to render in camera view.
looks great to be honest. Can I ask your process? what progs did you use? Im trying to do this in sketchup but I would have to remove the top floor and then it causes the sun to come directly through the top.... not to sure how to attack this.