Residential exterior - problem with Glass

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Typically I like to set the glass objects to "Pass Through FG" and if your using Photons then turn OFF "Generate GI" These are set in the object Properties -> Mentalray Quick question, why is Translucency turn on for the glass material ? jhv
Hi Justin, thanks for that, I will try those settings Why is Translucency turned on? Well, I thought that it had a similar effect to Transparency? According to the Mental ray docs, there is a difference. [COLOR=black][FONT=Helvetica]Translucency[/FONT] [/COLOR] here works in exactly the same way as the [FONT=Helvetica][COLOR=black]Translucency[/COLOR][/FONT] shader. It allows a surface to be diffusely lit from behind, in the way that frosted glass is back-lit. The higher the[COLOR=black] translucency[/COLOR] value, the more the back-lighting effects the surface. (For more information, see the [FONT=Helvetica][COLOR=black]T[/COLOR][COLOR=black]ranslucency[/COLOR][/FONT] shader.) Cheers
Typically I like to set the glass objects to "Pass Through FG" and if your using Photons then turn OFF "Generate GI" These are set in the object Properties -> Mentalray Quick question, why is Translucency turn on for the glass material ? jhv