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Thanks PIOUS! About the bricks - there was only BM used, to be honest. I didn't want to make displacement to avoid heavier geometry and it was a bit of a shortcut. And from my experience - in Octane you can use either Normal or Bump Map. The first one may give better relief, while BM a better detail, but I might be wrong due to the small amount of the images I have produced with Octane Render so far. Thanks for your time and suggestions. I will definetely make all the changes you guys mention, and try to make the image better. Sorry for posting it as a finished image - I started regretting not chosing WIP threads after second post to my work ;) I consider moving it to WIP after I make some corrections, to get your opinions. Here is a closeup of the chair: http://www.flickr.com/photos/pejotl/5733979912/ Best regards PJ
Agree about the bricks, seems like the light doesnt catch them in certain areas making them seem flat. Some normal mapping would give them alot more relief. That leather is looking fantastic. Great piece overall.
Thank you guys! I cannot disagree with your suggestions. I just realized, that the next image should go straight to WIP thread, untill it's 100% finished (if it's possible at all ;). That's the kind of critique I am looking for. Best regards PJ
Great modeling on the chair and props as well! Looks great! The only things I would adjust are increase the relief on the brick, reflectivity on the floor as Tron mentioned, and move the camera slightly plus adjust the color or brightness of the mirrors reflection to make it more clear that there is a mirror there. Those are all small things though.
A little more reflectivity on the floor material would help this render. Looks great otherwise.