night view

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I'm glad that I could be helpful.
Good looking rendering, however, I do have a few comments to critique your work as you've requested.I would watch the camera lens distortion, it puts some of the perspective out on the perimeter of the rendering. Second, use depth of field, and third, use atmospheric effects. I see you have some for the background buildings, but there isn't any being used for the lights in the foreground scene. Things to watch for are the placement of objects, layer ordering, the flatness of cards (Light Posts on the 1/3 – 2/3 composition line – right side of image) in place of 3D elements (Trees to be specific). I think adding Ambient Occlusion would also lend to the credibility of objects touching a ground plane. Last, I would suggest adding film grain after the final color grading and contrast work is done. If you wanted to make it more photo real, consider using natural elements in the scene like debris from leaves, people, exterior environment. Adding smudges and dirt will also enhance the sense of realism too. Don't get me wrong, it's a very nice looking render. These are just my suggestions on how you could make the rendering stand out a little.
thanks for your genuine suggestions, useful for us to improve our rendering , we will take a time to do as per yours :)
Good looking rendering, however, I do have a few comments to critique your work as you've requested.I would watch the camera lens distortion, it puts some of the perspective out on the perimeter of the rendering. Second, use depth of field, and third, use atmospheric effects. I see you have some for the background buildings, but there isn't any being used for the lights in the foreground scene. Things to watch for are the placement of objects, layer ordering, the flatness of cards (Light Posts on the 1/3 – 2/3 composition line – right side of image) in place of 3D elements (Trees to be specific). I think adding Ambient Occlusion would also lend to the credibility of objects touching a ground plane. Last, I would suggest adding film grain after the final color grading and contrast work is done. If you wanted to make it more photo real, consider using natural elements in the scene like debris from leaves, people, exterior environment. Adding smudges and dirt will also enhance the sense of realism too. Don't get me wrong, it's a very nice looking render. These are just my suggestions on how you could make the rendering stand out a little.
I love the lighting. What program did you use to achieve it?
thanks :) 3ds Studio Max, VRay and Photoshop