my first vray rendering

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wonderfully created.
thanks for the information aubrey. i'll try those settings.
Yes I meant the window frames. To me they look deep purple, could be my monitor or my eyesight :) As far as the glass material goes, the IOR is at 1.0, It should be somewhere between 1.1-1.6. The mix curve seems odd, usually I have a curve that starts low and climbs up starting at about the 3/4 mark. A bump map can be useful in getting those imperfections, or effects like mist or raindrops.
hello aubrey, thanks for your reply. with the purple trim you mean the mullions or window frame is suppose? In fact it's grey RAL7023 (rgb equivalent 129/131/121) but maybe the color has altered a bit during colorcorrection in photoshop. concerning the reflection of the frame: the material is aluminium powdercoated. so reflection of this material is minimum. This has been something i've been dealing with for a long time, making the perfect powdercoated aluminium material. maybe someone can give me some tips on that? mentalray tips also welcome. The clumps are indeed a problem. i'll need to paint more objects on the plane. Here you can find the glass material i used: http://www.thefoxhole.be/glasmaterial.jpg I added a falloff map in order to change the reflection according to the viewing angle. I want to simulate sheeted glass as realistic as possible. I've read that some people sometimes use a bumpmap in order to simulate the imperfections in the glas. I'll post my corrections when i find the time to fix them since it's a little personal project in order to learn vray in my spare time. :) Kind regards
I was referring to the purple trim around the glass, it's flat and lifeless. It could use a little reflection and a little texture. The grass looks like clumps of grass and it looks like the same proxy, it needs more variation and moved closer together so the grass doesn't look so "bumpy". That goes for the brown clumps too. Glass is easy to create in Vray. No need to use anything else. Start with a base Vray material. Use these as a base setting and play with them until you get the type of glass that you like. Diffuse color: Black Reflect color: light grey Refract Color: white Check "affect Shadows" Refract IOR : 1.3-1.6 To see examples of what each setting does have a look here. http://www.spot3d.com/vray/help/150SP1/examples_material.htm
Aubrey, Thanks for the feedback. The glass is from vray-materials.de, i adjusted the map a bit in photoshop. What do you mean by the trim? Do you mean i should add a slight noise bumpmap on the glass? What do you don't like about the grass? How could i improve it? Kind regards
Not bad for the first try at Vray. :) Is the concrete from Arroway? Yea the glass could be better but also the trim, it looks a little flat. Not a big fan of the grass either. Why is the plant of the left so dark? The render itself is pretty clean and looks good.