Freelance -
Freelance
3D Studio Max
Hi Guys,
First off, Im not an Arch Viz pro - I'm a Games Artist.
So this is my first attempt at Arch Viz modelling style. (Im much more used to modelling on a smaller scale.)
I am on a very tight deadline as this is for academic work so was just looking for some quick crits to hopefully improve the overall look. Ignore the white bits - thats where im going to use 2 sided material and it didnt render properly.
Just hoping people could point things out for me and gimmie some ideas of that to put in the centre of the building (I think its an open area but I only have external photographs references so I'm kinda guessing.)
Thanks in Advance