Nancy Gonzalez - 3d Artist
7608 Yonge St, Thornhill ON, CA L4J 0J5
(647) 563-1518
nancybgr86@gmail.com
https://nancybgr86.wixsite.com/website
(647) 563-1518
nancybgr86@gmail.com
https://nancybgr86.wixsite.com/website
ABOUT ME
I am a 3D Artist with over 7 years’ experience with 3d modeling and rendering, which I have successfully showcased for companies in Canada, United States and Mexico.
These previous experiences honed my technical skills, as well as my ability to work in a team environment.
These are some of my favorite projects done for the Manufacturing, Retail and Video Game Industries.
These are some of my favorite projects done for the Manufacturing, Retail and Video Game Industries.
SOFTWARE
Autodesk 3ds Max, Adobe Photoshop, InDesign, Illustrator, Keyshot, Corona, V-Ray, MS Office.
Autodesk 3ds Max, Adobe Photoshop, InDesign, Illustrator, Keyshot, Corona, V-Ray, MS Office.
INTERIOR
Made with 3ds Max & Chaos Corona.
Rendering scene and all models done by me, with the exception of the following:
Plant is from Corona library
All materials from Corona Library and V-Ray
Practice for interior design and furniture rendering. References from my own personal living space.
Rendering scene and all models done by me, with the exception of the following:
Plant is from Corona library
All materials from Corona Library and V-Ray
Practice for interior design and furniture rendering. References from my own personal living space.
JEWELRY
Made with 3ds Max and Keyshot. All models and materials by me.
Keyshot tests I made to include in my portfolio before applying for a 3d renderer position at my previous job.
Keyshot tests I made to include in my portfolio before applying for a 3d renderer position at my previous job.
PRODUCT RENDER
Made with 3ds Max, V-Ray, Photoshop and Real Flow.
Marketing renders I made for retail and industrial products.
Textures and color correction done in Photoshop.
Marketing renders I made for retail and industrial products.
Textures and color correction done in Photoshop.
VIDEO GAMES
Made with 3ds Max and all textures in Photoshop
Post-apocalyptic buildings and next gen props I created for different video games.
Post-apocalyptic buildings and next gen props I created for different video games.
TEST ANIMATION
3ds Max, Real Flow and Photoshop.
WORK EXPERIENCE
- Senior 3D Artist
Safyre Labs (Jewlr, Lee Fiori, ONE+ONLY) Toronto Ontario, Canada
February 2019 – June 2023
• Created 3D product renders such as rings, pendants, bracelets, and earrings used for
the company’s website and marketing ads on social media.
• Worked with the design team to determine optimal views and angles to highlight the
product features and selling points.
• Composed lighting environments for new product launches to ensure the collection had consistent look.
• Organized and imported new 3d renders to the product library and continuously tested for proper filename structure for accurate website visualization.
• Populated the library of new gemstones and metal materials.
• Made tile and unique textures, for different metal and leather looks and finishes using
different maps such as Diffuse, Roughness, Bump and Displacement in Keyshot.
• Matched perspective and lightning to create image composites to show product renders on photographed models.
• Made tutorials for new 3d Renderers on the company’s that showed the rendering
process and guidelines.
- 3D Graphic Designer
Dorian Tool International, East Bernard, Texas, USA
August 2014 – February 2018
• Designed all marketing material including product catalogs, posters, banners, brochures,
fliers, and videos using Adobe Suite (Photoshop, Illustrator, InDesign, After Effects)
• Used 3ds Max and V-Ray to create realistic 3D renderings to highlight product features and applications.
• Updated the company’s website using WordPress.
• Promoted Dorian Tool products through social media and e-mail marketing.
• Adapted marketing material for domestic and international trade shows for the company and its affiliates.
• Initiated a project to make 3D animations to show product features and to aid technical support using 3ds Max and After Effects.
• Shot photographs of Dorian Tool products for distributor's websites.
• Prepared, quoted, and ordered flyers and catalogs for mass printing.
- 3D-Artist
CGBot Mexico, Monterrey, Nuevo Leon, Mexico
August 2009 - March 2013
• Used 3ds Max to model high and low-polygon props and environments that followed the project’s style and art direction, for different gaming consoles, including Nintendo Wii, Sony PlayStation, Microsoft Xbox, PC and Mobile games.
• Baked normal and ambient occlusion maps.
• Created free-hand, cartoon, and next-gen texturing with Adobe Photoshop.
• Rendered objects for apps and online games.
• Animated inorganic 3d models.
• Collected, organized, and supervised 3D models, textures, and environments for groups of five or more teammates before presenting results to customers.
• Elected Team Leader to supervise a group of ten 3D artists, to delegate tasks and
evaluate the outcome for RSI's Squadron '42 project.
EDUCATION
Universidad Autonoma de Nuevo Leon, Monterrey, Nuevo Leon, Mexico
August 2004 – November 2008
B.A. Communication with a Minor in Advertising
- Senior 3D Artist
Safyre Labs (Jewlr, Lee Fiori, ONE+ONLY) Toronto Ontario, Canada
February 2019 – June 2023
• Created 3D product renders such as rings, pendants, bracelets, and earrings used for
the company’s website and marketing ads on social media.
• Worked with the design team to determine optimal views and angles to highlight the
product features and selling points.
• Composed lighting environments for new product launches to ensure the collection had consistent look.
• Organized and imported new 3d renders to the product library and continuously tested for proper filename structure for accurate website visualization.
• Populated the library of new gemstones and metal materials.
• Made tile and unique textures, for different metal and leather looks and finishes using
different maps such as Diffuse, Roughness, Bump and Displacement in Keyshot.
• Matched perspective and lightning to create image composites to show product renders on photographed models.
• Made tutorials for new 3d Renderers on the company’s that showed the rendering
process and guidelines.
- 3D Graphic Designer
Dorian Tool International, East Bernard, Texas, USA
August 2014 – February 2018
• Designed all marketing material including product catalogs, posters, banners, brochures,
fliers, and videos using Adobe Suite (Photoshop, Illustrator, InDesign, After Effects)
• Used 3ds Max and V-Ray to create realistic 3D renderings to highlight product features and applications.
• Updated the company’s website using WordPress.
• Promoted Dorian Tool products through social media and e-mail marketing.
• Adapted marketing material for domestic and international trade shows for the company and its affiliates.
• Initiated a project to make 3D animations to show product features and to aid technical support using 3ds Max and After Effects.
• Shot photographs of Dorian Tool products for distributor's websites.
• Prepared, quoted, and ordered flyers and catalogs for mass printing.
- 3D-Artist
CGBot Mexico, Monterrey, Nuevo Leon, Mexico
August 2009 - March 2013
• Used 3ds Max to model high and low-polygon props and environments that followed the project’s style and art direction, for different gaming consoles, including Nintendo Wii, Sony PlayStation, Microsoft Xbox, PC and Mobile games.
• Baked normal and ambient occlusion maps.
• Created free-hand, cartoon, and next-gen texturing with Adobe Photoshop.
• Rendered objects for apps and online games.
• Animated inorganic 3d models.
• Collected, organized, and supervised 3D models, textures, and environments for groups of five or more teammates before presenting results to customers.
• Elected Team Leader to supervise a group of ten 3D artists, to delegate tasks and
evaluate the outcome for RSI's Squadron '42 project.
EDUCATION
Universidad Autonoma de Nuevo Leon, Monterrey, Nuevo Leon, Mexico
August 2004 – November 2008
B.A. Communication with a Minor in Advertising
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