LAST TIME I SAW THE CREEK ( UE5 )

Oregon is such a beautiful state and I was greatly inspired by Opal Creek and the Hood River in building this environment in Unreal Engine 5.2. I've dabbled with the path tracer but this is the first fully rendered project I've used it in. I also used a PCG graph to populate the space with rocks and foliage. I didn't use any off the shelf assets and created everything myself. For the camera motion, it's a mix of hand-held virtual camera shots and traditional keyframed motion.
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