SummerNightCity - UE5

This is my last study scene in Unreal Engine 5.
I used this scene as a stress test, to verify until where the engine could go using lumen, nanite and very perfomant meshes. After 36km² of scattered buildings and video planes the engine kept displaying 120fps in the viewport as it was nothing, very impressive.
I used KitBash3D for the building meshes and Quixel for the vegetation. I had a lot of fun creating this scene, it was a great performance test.
Ready to create even bigger scenarios in a very near future.
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