Hyper realistic Door Handle creation

Hello, CG Artists, 
We are aiming for hyper-realism with these products. How do you handle these types of projects? We have our own way of handling it. I am looking to see if we have been doing it right.

The first 3D artist who works on an item always misses something. We have to do teamwork or give in a couple more eyes to look for any mistakes made by the first guy. I can still notice some minor differences here in the image above. 

I wonder whether you achieve 100% accuracy for these types of projects. Is it something expected? Given that there is no drawing available or you don't have access to the physical sample.

Please let me know if I have posted it in the wrong section.

Thanks in advance for the advice.
Abdullah
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