MetaHuman Conversion + custom asset

Converting photos to Metahuman using Facebuilder in Blender. Before importing into Blender, the photos were processed to generate the best possible albedo map. Then, after converting the photos to a model, it was imported into Unreal Engine 5, where it underwent further conversion to a Metahuman form. After processing the model in the application, it was re-imported into UE5, where the textures were modified. The generated albedo map from Facebuilder was overlaid in Photoshop on the Metahuman map, allowing for an even closer approximation to the model.
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