Interior - Modern Bath

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Thanks for the coments guys... materials and colors are beyond my reach (selected by client). However, I didn't notice the mirror on the counter being so nosy.. thx for the heads up azeta. Girish, I will try upping the contrast a bit, u might be right!.
Nice one. Like the overall feel of it. The reflection on the shower glass has come out very nice. Couple things you could take care of, - Could you work on the contrast bit. It would give more life to interior - Noise on the reflections of the frosted glass, mirror. - I personally don't like the tile color on the right wall, but if the client has asked for the same am sure you can't do anything about it.
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it s nice
Hi - I like a lot how you made the greenish towel. Exelent the marbl map and UVW mapping mode. Hey - everyting is a little bit blury so I can't tell if the larger tiles are too reflective or not but I guess they are fine like that. The spots: looks like you have a nice little bumpmap ( noise: tile 0,6 ) on the shower glas or simil. I think thats what we see on the ceiling is its reflection/refrection result. For me turn of the reflect on backside mode in the showerglas, its way to distracting. All tiles need some more bump ( but I told could be the blurness problem.) Further I don't guess any horizontal line what makes it uncompfortable to watch. Greatings . RK
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Its a nice tipical bathroom render, those ones we dont have the guts to show down here haha, good you had them!! Personally i like it, besides i see some details to improve. Check the tiles on the mirror wall, the texture tiling is becoming notisable, if you are using a Tiles map try rising the horizontal and vertical count, if you do that you also need to enlarge the uvw map to get the same tile size, that would fix the problem. The opal glas and mirror are way too noisy, try rising refract subdivs or just turn on interpolation. I love the reflection on the shower glass, but reflection on the walls are way too mirror, try puting at least a 0.95 glossy to blur them a bit. If material is polish finish, try adding a faloff map to reflection to give more realism to it. Also try adding some reflection on the cuntertop. That noise on the shower part ceiling looks like irradiance map error, but it is strange as the rest of the ceiling dosent have them. Try checking the galss refract subdivs and the ceiling light subdivs also. Keep up the good work, cheers!