Interior Haus - Help with Blinds

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Well, i've decided to get rid of the perforated blinds and simply use a surface with some transparency as blind, the results were driving me crazy so that's why, but thanks a lot for your help, later I'll post an image for you to see the results with the new blinds.
this looks to me like a sampling problem, the image is very small and the samples are too low, basically the render engine is having a hard time deciding which pixels to render. take a look at the shadows of the blinds at the back of the image and trey look like the blinds themselves. a bigger image would help and the samples of course.
Ohh, my mistake! sorry for that, i thought AA = Adaptive Amount, I always thought that haha yeah rhinos have the option to turn AntiAliasing off, but in the sampling options I only have: Fixed Rate, QMC Adaptive and Adaptive Subdivision.
Ok, I'll try that. That will increase my render time, right? and by turning off AA you mean turning to Zeros? because at least in rhino version there's no option to turn it off completely
Sorry, I meant Adaptive DMC. But as for AntiAliasing, does Rhino not have this? No Area, Video, Box, Mitchell, Catmull-Rom, Etc...
Ok, I'll try that. That will increase my render time, right? and by turning off AA you mean turning to Zeros? because at least in rhino version there's no option to turn it off completely
I am not sure if you can do this with the Vray version of Rhino, but set it to Adaptive Sampling, use 1 to 4, and turn off AA completely. It won't be the cleanest render, but I frequently use it for proffesional production. Doing that should make the image crisp. Also, ...another tip that is for Max, but may help. Use no blur on opacity maps. In fact, try to get your opacity map down to just 2 colors. Black and white, no grays.