Making Of

By Jeff Mottle

The Making of Paracete

The Making Of "Paracete" by artist Tianyi Zhu

The Final Image:


This is the wireframe for the main building is by usual way to make. For the surrounding buildings, I used the techniques in the video here: http://area.autodesk.com/tutorials/texture_modeling_for_games_with_3dsmax_2011 and here: http://www.evermotion.org/tutorials/show/7979/tipoftheweek-3d-building-modeling-part-1



Next I establish the tone and feeling of the scene. Choosing the right sky map is the most important thing. I use a cylinder to simulate the sky and adjust the brightness to match the reflection of the glass. Of course you can do it with an HDRI map as well, however I used to use the sky map on a sphere or cylinder. I find it easier to adjust and the the render setup is simpler.





This is the glass material adjusted with the sky. The refraction color is little pink to match the light map behind the glass. I want a warm colored light in the interior.




This is another glass shader setup.



The light map behind the glass (ID1) is with light. You have to adjust it to fit the perspective of camera. ID2 is just black to simulate the unlit offices. All the materials are lit in the same way.




This is light positions in the annex and some simple billboards. There is no main lighting in the scene.




These are the small lights and the result.



The sidewalk material uses Refl. Glossiness, Reflect, and Bump map to simulate the wet ground.




I could not recall how I did the material for the road once I finished. :)




The maps forthe road.



The image below shows the light trails for the cars to make the scene more interesting.



I used a light map to make the reflection on the road more realistic. Its property is invisible to the camera.



The trees are from the ICUBE model library. For the branch I used particle system > PArray or PF to create the small lights on the tree. Pick the tree as an object-based emitter.




The setup for the street and zebra crossing material.



In the image below you'll see the material for the surrounding building. The maps on the wall and glass and a segment of glass all surround the buildings the same way.



This is another building that you can not see but it is used for reflection in the glass. It's just box and a light map.



The image below is the raw rendering. Next there are two steps in photoshop: 1) Render the people layer, then blur and merge it in Photoshop. 2) Ppaint a little red for the car light trails.



In Fusion I first adjust the rackdefocus for a little bit of blur. The bright part can be more like a photo.



Then adjust to make it a bit brighter.



Add a vignette to make it more like a photograph.



Add a little glow to soften the image.



Adjust the color a little bit.



Blur on the sky with no gradient color level in the end. Up to now all of the adjustments have been small with just little changes. All of this work is for the next steps.



Use filmstyle for the contrast strength.



Adjust the brightness a bit more.



Adjust the color one last time and we're done!








 

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kindly tell me about hdri map and hdri difference i have not this map and facing problem in hdri map ??? i can put a simple sky image to vray light cylinder ???????
a
Awesome!! Thanks a lot for sharing the process of making.
Li jiang, I understand your concern but it is very very very good work. maybe the background is not so in the real. congractulations!!!
l
Thank you! You let me share a great improvement. For me, these are some of the valuable resource. Thank you very much!
Very very nice, good jobs
How to create Wireframe in Building. Thanks :)
Excellent work. How did you get those buildings textures? and how did you model the fist floor of surrounded buildings?
Nice work..:)
C
Great work... Thank you for sharing! Could you tell me how long did it take to render this? (and perhaps, your vray setting and the machine specs?) Thank you!
Don't remember clearly .should be around 5 hours for 3000 pixel. vray setting is already in the tutorial. intel core Quad CPU Q6600,8G RAM for it
Thank you for your kind comment, Tianyi it helps :)
Great work... Thank you for sharing! Could you tell me how long did it take to render this? (and perhaps, your vray setting and the machine specs?) Thank you!
Don't remember clearly .should be around 5 hours for 3000 pixel. vray setting is already in the tutorial. intel core Quad CPU Q6600,8G RAM for it
C
Great work... Thank you for sharing! Could you tell me how long did it take to render this? (and perhaps, your vray setting and the machine specs?) Thank you!
支持依然,非常不错的作品与教程,谢谢分享.
Thanks for sharing. What is the filmstyle plugin you are using?
filmstyle is a one of tools of Speedsix plugin for DFusion.
Very nice Image, am very impressed with the pavement. although we are not lucky enough to have an entire 3 weeks on an Image!!! more like 2-3 days lol. I some how feel this is misleading to some people, as I see this sort of quality in CV's & portfolio's, we would then employ them, and they would suck miserably since they can't keep to real-life deadlines of architecture. was this for a company or just a personal project? Good work tho!
it was a personal work,thanks
Thanks for sharing. What is the filmstyle plugin you are using?
好图 顶顶
Thanks for sharing.
A
Very nice Image, am very impressed with the pavement. although we are not lucky enough to have an entire 3 weeks on an Image!!! more like 2-3 days lol. I some how feel this is misleading to some people, as I see this sort of quality in CV's & portfolio's, we would then employ them, and they would suck miserably since they can't keep to real-life deadlines of architecture. was this for a company or just a personal project? Good work tho!
Outstanding job, Tianyi! This again prooves that the simpler the better. Could you tell me how long does it take you from kick-off to completion on a job like this? A couple of days or is it in weeks? Many thanks
after finish the model.for the first rendering,took around 2 weeks ,then some renderings around 1 week,some rendering 2 days... many many thanks
S
Outstanding job, Tianyi! This again prooves that the simpler the better. Could you tell me how long does it take you from kick-off to completion on a job like this? A couple of days or is it in weeks? Many thanks

About this article

Tianyi Zhu's exquisite Paracete scene broken down into the all of the steps from start to finish.

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About the author

Jeff Mottle

Founder at CGarchitect

placeCalgary, CA