- At least 5+ years of professional experience in the architectural visualization industry.
- Create and/or take assets from 3ds max + Corona/VRay assets into Unreal Engine.
- Strong foundation in Unreal Engine to create compelling visuals with the use of:
-PBR Materials, Shaders, Textures and the comprehension of Texel Density.
-Optimized Tileable Textures creation and/or modification.
-Optimized Instanced Materials creation.
-Physically Based Lighting knowledge.
-Real time Lighting, Reflections, Refractions and Ambient Occlusion using: Screen Space, Raytracing, -PathTracing and/or Lumen techniques.
-Baked lighting techniques using: CPU & GPU.
-Lightmaps and UV channel optimizations for baked lighting processes.
-Sequencer and/or Movie Render Queue to be able to export high end visuals.
-Cinematic Post Process Volumes, using: ACES Color Correcting, Filmic Tonemapper, Color Grading, VFX (Bloom and Glare) techniques.
-Datasmith Exporting - Importing workflow.
-Optimization methods: LOD, HLODs and Cull Distance Volumes.
-Medium-High Level Scripting using Blueprints Actors, Widgets-HUD, Level Blueprints, Game Modes, Pawns-Characters, Player Controllers, Game Instance and SaveGame.
- Photography-Videography knowledge (Camera Settings, Composition and Camera motion).
- Knowledge of Composition & Video Softwares (preferably Photoshop, Lightroom, After Effects, Premiere, MediaEncoder and/or Nuke).
Additional beneficial skills that will be considered a plus:
- Experience in modelling and texturing hyper-realistic 3d models using 3Ds Max.
- Experience with Rigging, Skinning and/or Animation using 3Ds Max and/or Blender.
- Skinning, Rigging and Bone Retargeting for Humanoids or Digital Humans in Unreal.
- Knowledge of Particle Systems in Unreal Engine (Cascade Particles and/or Niagara).
- Understanding of Vertex Painting, Foliage Painting and Landscape Editing Tools using Unreal.
- Knowledge of Virtual Production Real Time Compositing using Composure in Unreal.
- Understanding Virtual Production Recordings using Take Recorder in Unreal.
- Knowledge Data Prep system to create reusable import protocols using Unreal.
- Knowledge of Foliage/Tree Creation Softwares (preferably SpeedTree).
- Knowledge of Allegorithmic Suite (Designer, Painter and/or Alchemist).
- Knowledge of Quixel Suite (Megascans, Bridge and/or Mixer).
- Knowledge of any Photoscanning Softwares (eg: Agisoft Metashape or Capturing Reality).
- Knowledge of 3D Modelling-Sculpting softwares like Blender and/or ZBrush.