About Andrew Bishop

Landscape Visualisation Visualisation – All of my models are built with the functionality to be visualised as either high end imagery or animations. The visualisations are rendered using a comprehensive set of material finishes, environmental settings and atmospheric models to ensure that final appearance is an accurate reflection of the course location. Architecture – In order to accurately populate my models we build fully functional three dimensional models of all architectural features. In addition to buildings I have also designed models for tournament furniture (stands, gantries etc.) for visualising within proposed tournament scenarios. Surveying – I am able to provide a full surveying service from basic GPS capture through to high end scanning. All of my surveys are presented as fully formed digital terrain models suitable for the extraction of engineering data and scenario modelling. Scanning – The development of scanning as a viable method for data collection has allowed me to offer a much specialised service capturing highly detailed course models generated directly from the scanned point cloud (millions of points). Presentations – I have presented my models as high end imagery, animations and interactive dvds all designed to the highest standards. More specialised presentations have included new course designs built to enable gameplay within gaming environments, FullSwing Simulations allowing immersive play built to full specification giving a complete insight into design implications and finally asset databases allowing full analysis and data modelling.

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