Lead Artist 3D | Autodesk 3dsmax / Maya
3D Artist / Sculptor Digital french, Autodesk Certified (Pro / Instructor) 3dsmax expert on Modo / Maya / ZBrush, my experience is inte rnational in the areas of 3D modeling/ Hardsurface Modeling / Environment Design (JV), the ArchiViz.
Always at the forefront of technology, I use the latest design tools, Allegorithmic Substance Suite also Quixel Suite, UVlayout, RenderMan and Arnold.
As part of my work, I realized the development of application architecture actually increased on Unity on behalf of one of the largest architectural magazine of Morocco.
Now, following my return to France after 6 years of international experience, my dearest desire is to integrate a game development studio, because it is a true passion to develop and seek the best solutions team and to participate in large project development.
Today I want you to benefit from my experience throughout these eight years of production and i nstruction.
By the fact of my work and my experience, I master all the graphic chain.
T lways looking for detail, work well done, high level while meeting deadlines.