Senior 3D Artist/ Animator/ Unreal Engine
Hi! I'm originally a self taught 3D artist and after doing a bit of freelancing I ended up in arch viz and have been doing so for the past 15 years or so, with the exception of a year as an environment and prop modeller for the BBC kids TV series Okido before moving to Australia.
Currently enjoying an up-skill drive focusing on Unreal Engine and integration with the Substance Suite plus SpeedTree.
Instagram 3D: steven_fayers