About Vinícius Finhana de Andrade

A highly creative Senior 3D Architectural Visualisation Artist with extensive experience creating beautiful and immersive photorealistic images of buildings, landscapes and interior layouts, with extensive experience in 3DS Max and the Unreal Game Engine (UE5). My career has spanned architectural and interior design and the creation of unique concepts for fictional environments and the development of spaces that are perfectly suited to their function. I have strong technical skills which enable me to work efficiently with engineers, architects and developers. I have a good understanding of version control and experience working to a technical specification. This has given me a deep appreciation of how schemas can be applied across a design landscape. I have specific expertise in the design and creation of novel environmental layouts that enable ideal working flows for use cases such as shops, offices, industrial, residential and commercial spaces.

Software used

3ds Max
Marmoset Toolbag
Thea Render
Unreal Engine

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